Busy sites trip more often
Commercial alarms can go off falsely up to three times as often as home alarms. More people share the codes, and the systems are more complex.
ASU POP Center · 2007Concept in development
Most alarms turn out to be nothing, but someone still has to drive out and check. Pathfinder is being designed to go to the spot first, take clear photos and send them to you, so you can decide whether it needs a person.
Illustration of the planned operator console. Not real data.
of burglar alarm calls that police respond to turn out to be false. In some cities it’s higher still.
ASU Center for Problem-Oriented Policing · 2007
The problem
A sensor can’t tell a person from a raccoon, a branch or a loose tarp, so every alarm gets treated as real. For the business paying for it, that means guard call-outs, police fees and owners getting out of bed to check an empty lot.
Commercial alarms can go off falsely up to three times as often as home alarms. More people share the codes, and the systems are more complex.
ASU POP Center · 2007Each false alarm takes about 20 minutes of police time, usually for two officers. That’s time they aren’t spending on real calls.
ASU POP Center · 2007In Vancouver, three or more false alarms in a year can get a permit suspended. Reinstating a large commercial permit costs $250, and double after a second suspension.
City of Vancouver · 2026US police responded to about 36 million alarm activations in 2002, at an estimated cost of $1.8 billion for the year.
ASU POP Center · 2007Statistics describe the false-alarm problem in general. They are not results for Pathfinder.
How it works
The idea is simple: check before anyone drives out. Here is how one alarm would play out in the planned design.
When a sensor trips, it heads to that spot on a route you’ve already approved. It keeps to the zones you’ve marked as allowed and stays under the speed limit you set.
Once there, it holds back from the fence line and takes photos from a few angles. The clearest ones are sorted to the top, so you aren’t scrolling through a dozen blurry frames.
You get an alert with the photos attached. If it’s a raccoon, mark it as nothing and go back to sleep. If it looks real, escalate it to your guard company or the police.
Safety
These are the rules we’re designing around. None of them have been tested on hardware yet, and we’ll say so plainly until they have.
Speed caps and no-go zones live in a separate safety layer, apart from the software that plans routes. If a command breaks a limit, it doesn’t get through.
It can look and report, but deciding what happens next is always up to you. Nothing gets escalated on its own.
Where it went, what it saw and who decided what, kept in one timeline you can look back through.
System layers
Every command from the dashboard passes through the safety layer before it reaches anything on site. Photos and status travel back the other way.
Where you see alerts and photos, and where every decision gets recorded.
Blocks commands outside the limits, whatever sent them.
Designed to stop and wait if the connection drops.
Where it could fit
Places where a false alarm usually means a long drive or a paid call-out, and where a few photos would settle it.
Rows of stock spread over a big lot, where one alarm could be anywhere along the fence.
Tools and materials left out between shifts, on a site that changes every week.
Long aisles of units that fixed cameras can only partly see.
Teams that need a clearer picture before they send someone out.
Roadmap
Concept in development. Nothing built or for sale yet.
Working out routes, zones and limits in software, and running them in simulation before any hardware exists.
Proves the plan worksTesting the limits and the lost-connection stop on a bench, away from any real site.
Checks the limits holdA small, supervised trial on a real site, with people watching the whole time.
Proves it helpsWe’re still early. We’ll share more as each step gets tested.